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    Monday, July 31, 2006

    Gaming news by DeathofU

    Looks like another showing is not pulling its weight. Comdex lost its buzz and now E3 is next. Gaming companies want to go their own way and feel they are not getting the return on their money at E3. It could be no more and that is hard to believe. I feel that the show will keep going like Comdex did but smaller then shrink to nothing.

    WII Specs


    Broadway is Wii's CPU. Broadway functionality and specifications are as follows.

    • Operating speed: 729 MHz
    • Bus to main memory: 243 MHz, 64 bits (maximum bandwidth: 1.9 gigabytes/sec)
    • 32-kilobyte 8-way set-associative L1 instruction cache
    • 32-kilobyte 8-way set-associative L1 data cache (can set up 16-kilobyte data scratch pad)
    • Superscalar microprocessor with six execution units (floating-point unit, branching unit, system regis
    ter unit, load/store unit, two integer units)
    • DMA unit (15-entry DMA request queue) used by 16-kilobyte data scratch pad
    • Write-gather buffer for writing graphics command lists to the graphics chip
    • Onboard 256-kilobyte 2-way set-associative L2 integrated cache
    • Two, 32-bit integer units (IU)
    • One floating point unit (FPU) (supports single precision (32-bit) and double precision (64-bit))
    • The FPU supports paired single floating point (FP/PS)
    • The FPU supports paired single multiply add (ps_madd). Most FP/PS instructions can be issued in
    each cycle and completed in three cycles.
    • Fixed-point to floating-point conversion can be performed at the same time as FPU register load and
    store, with no loss in performance.
    • The branch unit supports static branch prediction and dynamic branch prediction.
    • When an instruction is stalled on data, the next instruction can be issued and executed. All instructions
    maintain program logic and will complete in the correct program order.
    • Supports three L2 cache fetch modes: 32-Byte, 64-Byte, and 128-Byte.
    • Supports these bus pipeline depth levels: level 2, level 3, and level 4.
    Reference Information: Broadway is upward compatible with Nintendo GameCube’s CPU (Gekko).

    Hollywood GPU

    Hollywood is a system LSI composed of a GPU and internal main memory (MEM1). Hollywood is clocked at 243 MHz. Its internal memory consists of 3 megabytes of embedded graphics memory and 24 megabytes of high speed main memory.

    Hollywood includes the following.
    • Graphics processing unit (with 3 megabytes of eDRAM)
    • Audio DSP
    • I/O Bridge
    • 24 megabytes of internal main memory
    • Internal main memory operates at 486 MHz.
    Maximum bandwidth between Hollywood and internal main memory: 3.9 gigabytes per second
    • Possible to locate a program here
    Reference Information: Hollywood is similar to Nintendo GameCube’s Flipper and Splash components.

    External Main Memory (MEM2)

    Wii uses 64 megabytes of GDDR3 (MEM2) as external main memory. Like internal main memory, MEM2 can be accessed directly from Broadway and the GPU at high speed and has a peak bandwidth of 4 gigabytes/sec. Programs can also be placed in MEM2.

    Reference Information: Nintendo GameCube ARAM is us


    Xbox 360 will be in the red till 2008. Must be nice have money like that.

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